STÁTNÍ TAJEMNÍK U ŘÍŠSKÉHO PROTEKTORA V ČECHÁCH A NA MORAVĚ, PRAHA, inv. 1731, sig. 109-4/1486 (poškozeno) Page 23 · 23 of 35
STATE SECRETARY FOR THE RUSSIAN PROTECTOR IN THINGS AND IN MORAVA, PRAGUE, inv. 1731, sig. 109-4/1486 (damaged)
English Translation
21 #Jwar Gieler You will be assigned to each player by drawing the draw cards.+ cinal, Gavenfelt The player with start number 1 starts with the on abcebrlas dice. The characteristic at the start is that in Sive each race car will only be sweeter to the starting band into Waneiper. Next field can advance if the player throws his own start number. For example, race car No.4 may only start when the player who has drawn number 4 through the trigger cards scores 4 through his own throw on at least one cube, while the remaining diced numbers of unstarted cars remain unnoticed. (e.g. cars 2 and 4 are still at the start, cars 5 at km 2; the spoiler No. 4 throws a d d No. 4 can start and advance to km 65, No. 5 moves to km3. Nor urve: At km (castle Karlstein) the cars turn into the north curve. To drive this curve a special curve technique is necessary. A good driver will take the curve in momentum and can pass it without staying 7h. This is represented in the game so that the No. the relevant racing car must appear twice in the same throw in the run-up to the turn if the car is to come through the turn without any further stay. If this does not succeed the player, this is a sign that the car gets slinged and thus loses time in the curve. He must wait until he throws his own number himself (as at the start) or until another player throws the number twice in the same throw. OV Death curve: At km (castle Melnik) the cars turn into the